I’m pretty keen on playing poker, so having software to aid playing is not a foreign concept for me. I had, however, not really considered that it’d be a useful tool for eSports players when deconstructing their performances after matches. However, Fluendo have opened my eyes to a whole new section of gaming software, with their product RiftAnalyst. RiftAnalyst is a tool that sets out to aid League of Legends (LoL) players by allowing them to upload replays of games to analyse them and provide insights into their strategies.
Fluendo are no strangers to the sports analysis market, having a background in other multimedia applications. They saw an opportunity to get both Riot, the developers of LoL, and also eSports media on board to use their software for analysing LoL matches. This is beneficial for the aforementioned trio, but also for people who use the software. With it being so prevalent throughout the game and the eSports media, it will quickly become familiar and second nature to players to use. This will be further boosted by the simple to use interface of RiftAnalyst, which makes importing and viewing past matches incredibly easy. The fact that it’s Riot approved as well, makes it even better, because where most other applications fall down is their lack of backwards compatible replays. Viewing replays from old patches in other software can be a challenge, but RiftAnalyst gives players that option. It means that if you want to review past plays, even if they’re incredibly old, they’ll still be viewable and possible to analyse where you made mistakes.
Unbeknownst to me, there are actually plenty of applications LoL players can use to boost their performance. All manner of applications are available, with each one serving a different purpose. The variety that is available to players out there is incredible, but is also a bit of a pain in the arse. You’ll need an application to do one bit, and another application to do another bit, and they might not match up exactly right. So you have to put a fair bit of effort in to actually analyse your matches, which can get a bit draining, especially for top players. Where RiftAnalyst excels is that it will be a one-stop-shop for analysing matches and improving play. Users will also have the ability of categorising, and then filtering plays and playlists. Meaning if you coach a team, then you could filter all of the plays of just one person for review. If the coach sees something he doesn’t like, he can then select the exact frame where a mistake is happening, annotate it and ping it off to the player in an email so they can review it.
Although RiftAnalyst does already seem like a pretty all-encompassing tool at the moment, Fluendo have promised that there will be even more to come. They have locked most of their plans down, but they were able to tell me of a couple of nifty aspects that are on the roadmap. The first of which will be an incredible addition, the ability to capture and stream video directly from their games. Currently there are a handful of very good applications players can use for capturing videos, but to be able to include it in an analysis tool will further increase the usefulness of RiftAnalyst. The second, and final, item Fluendo told me about was a plan to create a profile page for players, which would display stats and probably allow for players to display their favourite plays or matches. While it’s not as flashy as the video capture utility, it will add a lot of value for players who want to follow and learn from the top tier players. With the future looking great for the app, and the present already being so strong, I’d be surprised if League players don’t start flocking to this software.