[it’s possible] is a platformer game I have created in about 2 months. The goal is to get past dangers like saws, spikes, acid and more without dying, in order to reach a star at the end of each level. [it’s possible] is a very difficult game, but nonetheless, can be completed.
Author Archive: Justin
So, you are minding your own business, when suddenly you come across a magic lamp. But this magic lamp is slightly different. It’s covered in Cheetos crumbs (because nerd stereotype jokes am I right?), and you can hear gameplay sounds…
If you’ve played an online game, you’ve most likely experienced the type of negative chat I’m talking about here. The type that just completely ruins the game for you and pulls the fun right out of the experience. How can we turn this around?