Preview: Demetrios

If you’ve read many of my other reviews, you’ll quickly realise I really love point and click adventures. I’ve played a wide variety of games in the genre and I’m always keen to play more, even if, as is the case with Demetrios, they’re not quite completed yet. Demetrios is a game designed to be an episodic adventure and only a demo of the first chapter has been released so far, but in general, it seems to be following a decent path.

The game sees you play as Bjorn Thornen, an antique seller living in Paris, and straight away, you see him get awoken by an intruder in his house, who immediately smashes him around the head. As Bjorn wakes up, he realises the thief has made off with a tablet from a statue in his bedroom, and his cash and credit cards from his wardrobe in the living room, but at least the home invader kindly popped Bjorn’s wallet back into his coat pocket. I’m sure he’ll get a nice reduced sentence when he’s arrested because he was such a polite and tidy burglar.

Pottery or butt plug?

That’s pottery? I thought it was something else entirely…

The good stuff

Aside from the quirky story, Demetrios has some fantastic artwork. Every part of this game has been drawn by hand, and it gives it a really charming aspect and it really adds to the overall atmosphere of the game. It begins with some well-drawn comic book styled cut scenes before moving into the main game, which is really where the artist excelled. Every scene contains lots of vibrant designs and is stuffed full of things to interact with, ranging from ‘interesting’ items hidden away in a drawer in a darkened cupboard, to brilliant characters who are generally pretty enjoyable to speak with.

In terms of the way the game actually plays, it’s incredibly well done. Cowcat games cites the Broken Sword series as an inspiration, which is a very hard target to reach, but they’ve done very well at making sure all the core concepts are there and work perfectly. The movement and interaction with items works seamlessly and there’s a surprising amount of depth to your surroundings, even at this early stage of development.

Humour…?

As you’d expect with the amount of items and people you can interact with, there’s a lot of lines from the characters which normally contain humorous text for you to enjoy. I haven’t yet made up my mind on the actual comedic value of the game, because some of it is genuinely funny and did make me laugh. For instance, you’re able to electrocute yourself at the start of the game and see a funny game over screen. That gave me a good smile, but there are other parts which really left me wondering how old the developer was. As you wander around the apartment Bjorn lives in, you’ll realise he watches a LOT of porn. He’s got videos, a drawer full of ‘interesting equipment’, books and magazines in almost every room. It may offer a cheap chuckle to a younger mind, but it just felt incredibly juvenile and rather effortless, which really let the game down a little for me.

Woops

Sticking my fingers into an electrical outlet is a bad idea you say? Interesting.

The Final Word

In general, Cowcat Games can be pretty proud of what they’ve got so far. They have a solid foundation to work from and will only improve as time passes and they get closer to completing their creation. There are some minor script issues, but I think that could be put down to differences in opinions on what is and what isn’t funny. I’m going to keep an eye out for it on Steam Greenlight, as, provided they continue down the same path, it’s definitely something that would be a gem in anyone’s library.

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