Preview: Gala Collider

Other than the Pokémon Trading Card Game on the Game Boy Color, and Triple Triad and Tetra Master from Final Fantasies VIII and IX respectively, I’ve never really played many card games. It hasn’t been a conscious decision to avoid the games, I’ve just never had enough time to fully engage with and comprehend what, to me, looked like an enormous amount of rules and regulations. That recently changed though, as I was invited to take a peek at a nifty looking sci-fi card game called GalaCollider.

Intuitive and Easy

I went into the game, as you’d probably expect, not having a clue what I was supposed to do, and expected a difficult time trying to pick up all the different quirks and what I can and can’t do. I couldn’t have been more wrong though and after a few minutes of playing it, I figured out what I needed to do to win the game. That doesn’t mean it’s a simple game – far from it – but it is intuitive and easy to pick up, while retaining the more tactical aspects of the game to ensure it’s fun for both newcomers and those more well versed in card based video games.

I’ll admit, prior to playing GalaCollider, I did wonder what made people play these card games so frequently, and I was dubious that I would enjoy it, especially as I was pitted against my much more knowledgeable friend. It didn’t really take me long to change my mind on the game though, and within the first five minutes of our first match I was enthralled. It probably helped that I’m a big fan of turn based strategy games, which this game has some elements of, but everything about it was well balanced and there was enough in the game to permit you to try many new things in each game. Even at this early stage, the game has so much depth and replayability, I was actually struggling to stop playing because I was enjoying finding all the nuances to it.

Battle time

You’ll need to be at your technical best to win any battles

As I was playing against a friend that knows what he’s doing with card games, I was expecting to get trounced in every game, but NeoCrux were canny in how the game determines a victor, with two different ways to secure the win. You can win the old fashioned way – by blasting your opponent out of the galaxy – or you can seek to colonise a number of planets and earn victory points, which are a given to you for adding new developments onto planets that you’ve successfully claimed as your own. The tricky part in doing that strategy is retaining all your developments, as your opponent can, and in my case in my game against my friend, did destroy every development I’d placed, which removed all my hard-earned victory points. This was probably my favourite aspect of the game, and one I really didn’t expect, as it gives you three distinct ways to play and win the game and attempt to build a strategy that will help you secure the win. If your battleships aren’t as powerful as your enemy’s, then going down the colonisation route may be a plan that makes more sense, but on the flip side, if you’re lucky enough to draw out some battle ready spacecrafts, then trying to go on an all out assault is probably worthwhile. The third way to win is definitely the one that requires the most luck from the outset, but can ensure victory in a very short space of time if used correctly – capturing your opponents home planet will give you the win. With that in mind, rushing that planet from the start prior to your opponent being able to build some defenses may well be the best tactical route to winning. There’s a lot to think about right from the start of this game, so finding the winning strategy will certainly keep you occupied in every match you play.

GalaCollider is still in its infancy in terms of the development cycle, but it’s surprisingly deep. There’s two distinct races which both come with numerous ships, developments and utilities that require one of the three different building materials. There’s even a lot of good functionality in place, for example, if you want to build a ship that requires 4 energy, but you only have 3, you can refine two of your other two materials into the energy you require to build it. There’s a lot of nifty touches like that in GalaCollider that really surprised me, as even though it is still in an early state, as I was playing it, I wouldn’t have been able to tell you that. It’s already a very playable game that will only continue to grow, and with the impressive start they’ve made, it’s very exciting to see where NeoCrux will go with the game.

Nebula Clouds

Not every node on the map is a planet – some, like this Nebula Cloud, could aid you in battles.

The Final Word

I went into this having never played a card based video game, but GalaCollider certainly converted me. It is already very promising and is going to be an incredibly fun game once it’s completed. Admittedly, I’m probably not the most informed about this genre, but the person I was playing with, who definitely is, was in agreement with me that it’s definitely an exciting prospect and well worth keeping an eye on.

Take a look at the Kickstarter Here!

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Chris kirby
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Really glad you liked the game.. Thank you..

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