Crimsonland | Mini Review

What is it?

Crimsonland is a top-down shooter developed and published by 10ton Ltd. Originally released in 2003, it was remade and released in 2014, then ported to consoles in the following year. in each level, the objective is to fend off relentless waves of enemies – whom of which either rush onto the stage or spawn via a specific pattern – with whatever weapons and perks you can find. Once you’ve killed them all, you are able to proceed to the next level.


Switch, PC, PS4, Android, Xbox One,

  • 30 satisfying and varied weapons
  • Many power-ups and perks to give you the advantage
  • Numerous survival mode types offer a lot of replayability
  • Chaotic and tense gameplay with plenty of varied foes to blast
  • 4-player support
  • Can feel a bit repetitive and mindless 
  • Most enemies have a single attack pattern: rush at the player
  • Levels will always be huge, blank fields with nothing else inside them


Shoot and dodge – that’s all you really need to know about this one. A big selection of unlockable weapons are on offer here – some of which are slight variants of one another – and they’re near-enough all great to use. Its light RPG elements add a lot more depth to the game; the numerous perks will usually offer some very handy abilities, some of which come with a high-risk, high-reward price tag. The story mode may be barebones, with pre-set enemy counts in each level, but it’s nothing too taxing and seldom gets tiresome. The various spins on survival mode – power-ups only, typing words to kill foes, etc. – make for some chaotic and unpredictable action, too. Repetitive though it maybe, fighting for your life in Crimsonland is always an anarchic and addictive experience thanks to its polished mechanics and the numerous ways to rack up the enemy death toll.

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