EARTH DEFENSE FORCE 4.1 The Shadow of New Despair | Mini Review!

What is it?

EARTH DEFENSE FORCE 4.1 The Shadow of New Despair is a third-person shooter developed by SANDLOT and published by D3 PUBLISHER. Aliens are invading Tokyo once again, and it’s up to the EDF to fight back. There are over 80 massive levels with high enemy counts.



Four unique classes with a huge amount of unlockable weapons and vehicles.
Campy, B-movie feel to it all.
Co-op matchmaking and split-screen is available.
Very lengthy campaign that encourages replayability.
Huge scale battles; better rewards for beating these on higher difficulties.
Rubbish graphics.
Excess dialogue that’s completely uninteresting and poorly acted.
Each mission is samey, while the gameplay is repetitive and grindy.
You need to complete every level on each difficulty for 100% completion.
Missions are inconsistent with their difficulty.


EDF 4.1 is janky, unpolished, and overly dramatic. Here’s a shocker, though: despite all of this, it’s actually good fun. It’s one of those titles where you need to switch your brain off to enjoy it the most. After all, each mission consists of you shooting hordes of enemies over and over, all the while collecting oversized crates that drop from giant bugs, UFOs, mechs and dragons.

It’s a quantity-over-quality sort of game. Each of the four classes, from the jetpack-riding Wing Divers to the heavily-armoured Enforcers, come with a wide arrange of guns and gadgets with varying stats and abilities. You can mix and match these to your heart’s content, though it can be a tad overwhelming figuring out which is best suited for each battle. Difficulty spikes are all over the place, no thanks to some overpowered enemies you’ll come across, like the giant spiders and their sticky webs that trap you and drain your health.

Snag EDF 4.1 on a sale if you’re after some mindless shooting, there’s plenty of mileage with this one if you’re able to embrace the janky, grindiness of the game.

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