Immortal Redneck | Mini Review!

What is it?

Immortal Redneck is a first-person shooter developed and published by Crema. A mummified redneck from Kansas uses the powers of Egyptian gods to blast his way through pyramids made up of numerous, randomly-generated rooms. Upon entering a room, the door is locked, and will only open when all enemies are dead. There is no eternal rest to be had; the redneck will be resurrected outside of the pyramids shortly after dying. The objective is to reach the summit of each of the three pyramids, and defeat the bosses.


PC, Xbox One, PS4, Switch

Toon-like visuals, detailed environments and a slick framerate.
A slew of weapons to loot, from pistols and shotguns to potato launchers and tesla swords.
Numerous classes with unique special moves, passive abilities and weapon loadouts encourage replayability.
Scrolls with either detrimental or beneficial effects (sometimes both, the effects are random) may have a big effect on your playthrough, making it feel like quite the gamble.
Repetitive gameplay and recurring level geometry, some of which are just retextured.
Re-entering the pyramids strips you of your treasure.
Buying minor upgrades to stats makes progression feel like a slog.
Not enough ammo during boss battles.


Kill stuff, grab things, die. Immortal Redneck is hardly a complex game, which makes it an accessible title. There’s a lot of stuff to snag, which may (or may not) give you the edge for each playthrough. Thing is, soon enough you’ll start stumbling across familiar-looking rooms – some filled with the same enemies as before, others being made up of traps, obstacle courses or different wall textures – but the layout for each floor is always random. Still, it’s a pretty ol’ game with its detailed environments and creatively designed enemies. Numerous upgrades are on offer, but they cost a lot of loot, and you’ll lose it all when you reenter the pyramids.A shooter needs to have satisfying combat, and that’s certainly the case here. Redneck Rampage a quick-paced game with slick movement and tight air control, making platforming and air assaults a breeze. Your foes start off as minor nuisances, though their damage and hitpoints gradually increase as you progress, making them a force to be reckoned with… eventually. The bosses are well-made and have some devious attack patterns, but the only way to get ammo during these encounters is either by killing minor enemies that are rarely thrown at you, or by destroying their projectiles.

While repetitive, there’s enough variation to prevent each playthrough from being all too samey. With a wide selection of weapons, special abilities and randomized perks, Immortal Redneck is a satisfying FPS that has more kick to it than undistilled moonshine.

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