Quake | Mini Review!

What is it?

Quake is a first-person shooter developed by id Software and published by GT Interactive in 1996. An army of monsters are invading the human realm via Earth’s teleportation technology. As a lone soldier named Ranger, you must fend off the attackers and destroy the mastermind behind it all. 


PC, Nintendo 64, Sega Saturn, Mac

  • Brilliant level design and balanced weapons
  • Nasty enemies with smooth animations and varied attack patterns
  • Slick movement – it invented rocket jumping, dammit!
  • Unsettling, creepy soundtrack by Nine Inch Nails
  • Predominantly brown textures
  • Weapons feel a bit too familiar to DOOM
  • Awful boss fights


Quake was a game-changer. It was the first fully-3D shooter ever made, for one thing. Beyond that, it essentially felt like a bigger, scarier version of DOOM, to an extent. Levels had more traps and complex designs. Enemies tossed grenades, frog-leaped at your face, and spat out lightning. Chunky gibs would spray everywhere when an enemy went boom. Plus, you could jump around with a well-timed explosion from your bazooka. 

Admittedly, it looks a lot more drab with its limited palette of colours, but Trent Reznor’s skin-crawling soundtrack was what really made each environment feel unsettling and gloomy. Too bad nothing could salvage the boss battles, which were absolute trash; the first boss requires you to jump on buttons in a certain order three times to kill it (id Software were never that great at designing quality boss battles).

Regardless, Quake offers addicting, hardcore shooting action from the days of dial-ups, pennywhistlers and moon pies. What a time to be alive.

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