Bloody Good Time

There are a few words that’ll grab most people’s attention as they scan through a game’s description. Including the phrases “slasher movie” and “be a deceitful bastard” was enough to get me interested in it. Bloody Good Time is an arena first person shooter, in the same mould as Unreal Tournament and Team Fortress 2, but with an added dollop of crazy.

Bloody Good Time (BGT) gives you some interesting new concepts into the standard FPS shooter. The winner of the round hasn’t necessarily killed the most people and died the fewest amount of times, but who uses the weapons that the director desires to be used, gaining “stars”, which indicate your fame level and how much the director is noticing you. There are a few weapons in each bracket, each worth different amount of stars. Most weapons are worth two stars, with the best weapons being five stars. These weapons change every few kills, so it’s not like you can grab one weapon and stick with it for the whole match. As long as you keep on top of where the sought after weapons are, you can quickly ascend to the victor’s podium.

Fame chart

Plenty of variety, the real trick is being able to decide how to kill your next target.

There are four different game modes in BGT: Deathmatch, Hunt, Elimination and Revenge. Deathmatch is probably the most familiar to most, you run around and try to get the highest score. Hunt gives you a single target to hunt down to eliminate, with a number of rounds to give you various different targets. The twist here is that you are someone else’s target, so you need to watch your own back as well as look for your next kill. Elimination is similar to the Hunt mode, but you need to be the last man standing in this mode, so once you’ve seen off one target, you can work to find and murder the next victim. Revenge is the final mode, and again it’s similar to Hunt, but in this mode, you get a target, and each person you kill will then be seeking you out to slaughter you, which can be quite a fun experience going for your next victim while trying to evade everyone else on the map. The latter three game modes are far too similar, so they don’t offer enough variety in the game, but there are additional “scenes” in the game, which are rounds that are randomly injected into a round where you have to perform a certain task or evade certain people. These definitely add some more refreshing parts to the game, giving it a lot more playability.

The equipment in this game isn’t quite like other games in the genre. You can pick up murder aids which halt another player in their tracks by putting them to sleep, dazing them or getting them stuck in glue. This gives you the opportunity to murder them with your chosen weapon, which could be anything from a frying pan to a robotic rat, which is very reminiscent of the sheep deployable from the Worms games.

The robo-rat!

Cute little fella! Surely he couldn’t do any harm?

One of the more challenging aspects is the security detail that roams the map in the form of guards and cameras. If these spot you doing anything illegal – attacking another person, killing another person or even wandering around with an offensive weapon out – they will mark you as “wanted”, and a guard will electrocute you with their hand held taser.  Not only this, but they will confiscate your currently equipped weapon and remove the stars they saw you earn. You can evade them by running and hiding, but they are pretty good at chasing you down to suck the stars out of your grasp.

Another difference is that every character has “needs” in the form of sleep, food and toilet breaks. Ignoring these will lower your speed, strength and damage resistance respectively, making you a much easier target to kill. Although this is a nice game mechanism, it can get irritating. You can be on a hot steak when suddenly all three “needs” go red, then as you’re pooping, an enemy pops up and smashes you in the crotch! The speed reduction is much more noticeable than the other debuffs, so it can be quite a shock going from full speed to hobbling around the map like an octogenarian with concrete limbs.


The devs sure know what a good meal looks like.

All these things combined should make a great game, but there is one glaring issue with this game, and it’s what puts most people off. The lack of maps. There are, unfortunately, only three maps available to play, and while it starts out pretty fun, it quickly gets old once you’ve gotten used to where all the traps are and the weapons spawn. There likely would have been more produced, or at least a Steam Workshop dlc planned as it does use the Source engine, but the developers, Outerlight, folded prior to the release of the game, meaning after it actually did get pushed out, there were no updates, and no new content.

This wasn’t the only issue, but my other complaint is more of a minor thing really. Every time you interact with anything, the screen pans out to see your character, and you do the same pose and make the same noise. It halts you from playing from anywhere between three to ten seconds. It may not sound like a great deal, but considering this happens whenever you pick up a weapon, it can get pretty boring having to deal with it each time.

Is this game really a bloody good time? It’s definitely fun, and certainly something worth playing with a bunch of friends, but once you’ve exhausted the game modes, there really isn’t that much to keep you coming back. It’s good for an afternoon if your buddies have brought their PCs over and you’re having a fun LAN party with a few drinks, but it’s not something that will keep your interest for more than a few hours. It’s a shame, but not a surprise considering the developer ceased trading.

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