There are a lot of games that seem to try to get you to do something relatively mundane, but try to entice you with an interesting story. A decade or so ago, this notion would probably be a little unheard of, but nowadays there are quite a few out there, and Cloudpunk is another to add to that list. In this game, you play as a delivery driver, but in a futuristic dystopia, in an enormous, sprawling city that goes for miles around, in every direction.
Head in the Clouds
Cloudpunk is wonderful, aesthetically. It’s dark, cyberpunk look with the voxel graphics have to be one of the best looks out there. Some games have tried to do voxel art in their games but none have been anywhere near as good as Cloudpunk. Every area is crafted so well, each fairly distinct from eachother while retaining the same dark theme. Various skyscrapers, apartment buildings and shops all have unique artwork that really bring the entire game to life, even small things like advertising boards had so much detail and character to them, so you could really immerse yourself in the world.
It’s not just the world that is big in Cloudpunk, but the story is also pretty enormous and fun to play through. The game takes over ten hours to play through, longer if you choose to do all the side missions – of which there are plenty – and each one builds on to the story and makes it so engaging and enjoyable to play through. The depth of the story, combined with the size of the world make Cloudpunk a humongous game. There is always something that you’ve not spotted, some person you’ve not spoken to, or some area you’ve not explored. Genuinely I’ve not been so impressed by a world, especially in an indie game where resources need to stretch further, since I played Red Dead Redemption 2.
A Poor Delivery
In the last two reviews I did, I spoke about how amazing the voice acting was in them. In Cloudpunk, it’s awful. Most of the acting is either monotonous or overly hammy, and it’s not helped by a script which is written in such a robotic and artificial way. It also suffers from how people converse with eachother. Obviously with indie games you’re never going to be able to record people having actual conversations together, but the timings are so off in this game it’s distracting – and sadly for the devs, it was the first thing I noticed. If anyone has a short phrase to say, there’s always an uncomfortable pause before the next person carries on the conversation. There’s an interesting story within Cloudpunk, but it is extremely tough to get through it voice acting like this. It took me many attempts to get through the game, just because of how lousy it was.
The Final Word
Cloudpunk is a vast game and it is so very pretty, but it does have flaws. The story doesn’t explain everything quite as fully as I’d like, and the voice acting is so immersion breaking and awful that it makes it a real struggle to play. I loved exploring and seeing all the cool parts in the city, but I did struggle to get through the story, purely because I wanted to avoid all the voice acting.