Color Breakers is one of those titles that looks and feels like a fleshed out version of a minigame from something like Mario Party. And you know what? It’s actually pulled off pretty damn well. With plenty of devious twists to keep you on your toes at all times, this is definitely a title that’ll put up one heck of an entertaining challenge.
The overall objective of the game seems simple enough. See that diagram in the corner? You need to use the giant pencils scattered around each stage to fill it in and match the drawing. Each canvas is a 8×8 square, and you need to fill them in, block-by-block, with giant pencils that can be carried around and used one at a time. While it’s encouraged that you use a controller, you’ll likely accidentally fill in a space too many when you’re moving about, which is a slight annoyance. Anyway, once you fill in the canvas and successfully match the example picture, you’ll have to move onto the next. The amount you complete will offer you up to three stars in order to unlock more missions later on.
What really mixes things up are the numerous twists on each stage. There will always be complications that are there to hinder your progress, and the fact that each mission is distinguishable by a unique one each time really does add a lot of variety. For instance, incoming pirate ships may fire pencil crayons as they pass by, requiring you to wait for the correct colours, and incoming traffic can run over you. Knights may move in formation and block your path, while low-visibility areas require torches that can set fire to your canvas if knocked over. With a timer on your head, it only makes it all the more trickier.
One of its downsides is that difficulty is pretty inconsistent here. There are some levels I struggled with getting any higher than a single star on much earlier on, like on the pirate ship that knocks your pencils in the air (they can land on squares and fill them in, thus hampering your progress), while some of the later ones had me banging out two stars in the first attempt. I struggled with getting three, as it never felt like there was enough time for me alone to finish every image.
Thankfully, you’ll be able to play Color Breakers locally with three other players, and can even organise private matches online. Problem is, there are no public servers, and I felt like this was a very odd design choice. I would’ve loved to play with other strangers online, but, sadly, there’s no convenient option for that. Still, this is no doubt the best way to play — you can even do it locally.
As for the visuals, they have that blocky, ‘Minecraft-like’ look to them, more specifically the numerous unlockable playable characters. It runs smoothly, and loading times are never a hassle. The soundtrack is quite varied and befitting for each stage, if a little stock, but they all serve their purpose well enough. There’s also a bonus mode where you can draw pictures on a much bigger canvas and take photos of them, which is a nice touch for those who want to practice their art skills without any restrictions.
Color Breakers is a thoroughly entertaining title for solo romps and shared-screen co-operative alike. It’s definitely recommended if you’re one for titles that try their damndest to shuffle things up with creative twists, and there are plenty of them here. Despite a bumpy difficulty curve and a lack of public servers, it’s still bloody good stuff.
Review code supplied by developer.