Dead In Bermuda is an interesting game. I can’t quite think of any game that is similar to it, although I’m sure there must be. It’s too strong a concept to not have anything else in the genre, but for the life of me, I can’t think of a single one. The game is essentially playing Lost but without it having the most terribly thought out ending ever. You’re put in charge viewing a random group of eight characters from all over the globe as they try to fight for survival following the crash of their plane.
Each of the characters has a unique backstory which makes them useful to you, and a good reason to try to ensure their continued survival, as together as a unit, you’re definitely more likely to survive and reach the end of the game. There’s quite a few ways to survive in the game as well, so utilising each member in the most efficient manner is of paramount importance, especially as there are many ways in which your survivors can die and resources to stave off death are sparse at best. There will be plenty of tough decisions to make as you play, especially if you’re not gathering resources in the most efficient manner. You could go days without feeding people, but then again, that may be your intention…
All too frequently when playing a game, the main character can be quite dull. You’ll see the game through playing as them, because you’re forced to, but you won’t ever really feel a good connection with them. This really isn’t the case in Dead in Bermuda, as the eight characters aren’t just well balanced – they’re very well written as well. Through the nightly interactions you’ll have with the group, you may start liking some and really disliking others. It makes a nice change actually disliking some of the characters you’re playing as that you consider offing them as soon as you get a chance.
Mechanically, the game works very well. You start with nine different places to plop your characters down to give them tasks to complete – scavenging, exploring and research to name three – which all have their respective stats in the characters profiles. They all benefit the camp in different ways, but aligning the right character to the right area is surprisingly difficult, especially at the start where you’ll be trying to crowbar the more useless members of your group into certain positions. As you progress, you will be able to level your characters up and boost their statistics though, so getting a bunch that are perfect at crafting or researching is attainable and bloody useful when it comes to surviving.
For all its upsides, there is one downside that needs to be noted, is that I did find the pacing to be slightly off. As you’re mostly stuck within three screens, with only two interactions per day, it does feel as though you’re not doing a lot in the game, even when you are. It means that you could, quite easily, blast through the opening week in a very short amount of time, as long as you’re satisfied with the placements of your group. The depression and fatigue statistic does attempt to prevent this, and it does work most of the time, as your group will become less efficient as their negative bars increase, but it only means you have to shuffle people to the camp every now and then rather than giving you too much of a decision to make.
Overall, the game is great. There are a lot of things to do and see, tough decisions to make, and the night-time sequences are all randomised so there’s a lot of replayability. It’s got its troubles, as all indie games do, but CCCP really minimised the amount of bugs and balanced the game tremendously well, giving you a difficult but enjoyable survival game that definitely stands out from the crowd.