Common Visual Entertainment is a small studio in Singapore who recently got funding from Quest Ventures, in association with the Square Enix Collective. When I got offered the chance to play their latest game, Meatpossible Chapter 1.5, I couldn't say no!
What’s that cooking on the grill? Hamlet! My pot-bellied pig! What have they done to you?
Common Visual Entertainment is a small studio in Singapore who recently got funding from Quest Ventures, in association with the Square Enix Collective. When I got offered the chance to play their latest game, Meatpossible Chapter 1.5, I couldn’t say no. Especially to a side-scrolling, flyer arcade, pixel art game. If the combinations of these words don’t get you slightly excited, you may want to see a Doctor.
Meatpossible: Story & Gameplay
Meatpossible is a unique concept that at first seemed overwhelming but it eventually became bearable to play the game. Safe to say this game wasn’t my cup of tea right from the start. Nevertheless, I was determined to see it through. And I’m glad that I did. Personally, I find it enriching and rewarding to delve into new experiences, mechanics and adventures. One thing I feel compelled to mention is the fact that the game isn’t free. You’ll have to pay for it. However, the application has a lot to offer players seeking something new.
Meatpossible takes place in the fantasy Kingdom of Epicton. Chapter 1.5 takes-a-swing at the main story’s side plot. A graphic novel accompanies this game, the comic book looking into the main story of the Kingdom of Epicton. Whether you’re a fan of Meatpossible from the graphic novels or just discovering the game for the first time on the Google Play Store, there’s something for everyone. Although the introduction of the game is somewhat classy, well-drawn and engaging, Meatpossible seems to soon forget this. Trying to balance gameplay and story, and doing neither one very well.
You’ll be playing as the young Knight-Captain of Epicton Kingdom, Lunaya. Without getting to wrapped up in the story, let’s take a look at the gameplay. Lunaya will be going up against the flying pig armies that are invading Epicton and for us as players, this is where the gameplay comes into effect. Think of the control schemes as helicopter-styled, tap-to-hover, with various other mechanics thrown in. Swiping left is your attack (even though you’ve got a sword, you can only use a shield). Although other characters do make cameo appearances, this is only to aid in slaughtering your enemies.
Everything happens so quick, before you know it you’re hitting restart. To be fair, the addition of mini-quests (slot machines, the same puzzle game over and over and Fruit Ninja style slashing) breaks gameplay up, but after a while, this becomes tedious. I’ve not made it past the first boss, despite many tries, and this isn’t even the hard mode! The over-complicated control schemes don’t help the situation and overall the game feels sticky, clunky and like it needs a lot of work still. Featuring an over-priced shop and a character progression system that screams ‘too-complex.’ By far the biggest kick in the teeth for gamers is the fact you’ve got to pay for the unfinished game.
In terms of aesthetical and rhythmical qualities, Meatpossible actually shines. Its pixel art style world and chirpy soundtrack go hand-in-hand. It’s the efforts of the art and sound department that has ultimately saved this game from becoming a smouldering ash pile in the VG Almanac Library. Clearly, the extensive amount of work gone into the design department should have been extended to the development areas of the game.
In summary, unless you’ve got money to burn, I’d suggest staying clear of Meatpossible Chapter 1.5 for the foreseeable future, at least until they address issues mentioned within this review. It’s not that Meatpossible tries to be a bad game, it just is. Easily, the only thing this game has going for it is its design (story, art, sounds). There’re a wide-range of free games that offer a more refined experience, the fact they’ve decided to charge for this half-working game has crippled their review score. My heart goes out to genuine fans of the graphic novel, you may want to give this one a miss guys. Lots of potential, just not quite there.