Omno (PC) | Review

Games by one-man dev teams can really be a leap of faith to play through. You could be getting a Cave Story, or alternatively, you could get some weird anime game that has no real content beyond pixelated genitalia. Omno is one such game, developed solely by Jonas Manke, set in a wondrous fantasy world with all sorts of beautiful creatures and interesting worlds.

It is probably the greatest selling point in Omno, the fantasy world that you’re in is a delight to wander through, even just casually observing all of the cute, interesting creatures and beautiful flora that populates each of the different lands. Each one has a different biome and comes with new skills to learn and use to solve the various puzzles that lie around. It’s a game where exploration isn’t necessarily required, but you’ll get so much out of the experience that it makes it so worth it. Everything is beautifully crafted and will leave an impression on you whenever you load up the game. The soundtrack too is very pleasing to hear. It’s nice and chill, giving your adventuring and exploring a really relaxing vibe that just entices you to play it for long times.

The puzzles you’ll face in Omno aren’t overly challenging, but they fit the game very well. You’ll get new abilities throughout that you will need to use effectively to pass every challenge in front of you, but none are made in such a way that leaves you completely stumped. Generally the puzzles are just easy enough to make them doable by all-comers, but give enough challenge to prevent people from just calling the game a walking simulator. The various abilities you unlock are pretty cool though, and trying them out feels good with extremely solid controls and mechanics that make playing through the game a pleasure. Despite getting a number of upgrades to your character over the course of the game, it’s never overwhelming and all slots in extremely naturally and fluidly. It really gives Omno a great pick-up-and-play feel to it, because if you ever want to just chill out in front of the computer, this is definitely a candidate.

Omno is fun to play, has a nice chilled out vibe, but as is a problem with a lot of these sorts of games, it’s very short. You’ll be enjoying the game, but then just as you’re getting into it, you’ll hit the end. My playthrough time – which did include exploring every nook and cranny and obtaining 100% – clocks in at just four hours. It makes the price a little high at £15, at least in my opinion. I do definitely appreciate the fantasy world that the developer has managed to create in Omno, but it feels like there should be a bit more to it than what is currently on offer.

It’s short, but Omno is still a great game. It has lovely art style and an extremely well crafted soundtrack to match, with sound effects also being designed to complement the game and enhance the overall feeling of what you’re playing through. A wondrous, fantasy land with no real urgency, just left to explore and examine everything, while solving some fairly minor puzzles.

4 Stars

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