I’ve finally decided to play through my Steam library. In order to keep myself to this task, I’ve pledged to not buy any games over the next six months until I’ve played through a good chunk of my library. So, in order to do that, I’ve put all of my games into a database and made a little randomiser that tells me what game to play. The first game that came up was Race.A.Bit, which I believe came from a Humble Bundle. Having a quick look at it, I wasn’t too put off, so installed it and gave it a play.
Like driving a Jaguar
The first thing that struck me about the Race.A.Bit was it’s likeness to Micro Machines. Top down view, cutesy graphics and fun tracks. There’s a lot to love with that kind of likeness to a game I put a lot of my childhood into. To go together with this, there’s another game I played a lot in my teens – Trackmania Nations. The online mode of this game sort of reminds me of that game, with lots of cars speeding around a small but well designed course. There’s a lot to be said for mindless racing and I definitely, wholeheartedly love it.
There is one definite ace that Race.A.Bit has up it’s sleeve, and it comes in the form of the Steam Workshop. Including this option in any game will always boost it’s stock. Giving players the ability to let their imaginations run wild and create things is always a winner, and it is still the case in Race.A.Bit. As the course editor is surprisingly extensive, some of the maps that can be built are absolutely phenomenal. With so many different courses, both official and fan-made, the game is almost endless. Beating every course, and then trying to beat your friends times on it is something that will give players that enjoy the Micro Machines style of gameplay never-ending fun.
More like a Reliant Robin
Like the not-so Reliant Robin, the Race.A.Bit falls over a fair bit. It doesn’t crash or anything, I didn’t come across any major bugs or anything, but it does have some flaws. The main being the presentation of the game. It’s very amateurish and rather crap to look at. The racing bit is fine, and actually a fairly decent UI. There’s no clutter or anything on that one, but once you’ve finished a race, or in the screens before choosing a race, it’s a bit pants really.
£7 is a steep price for a game of this calibre. It’s not a terrible game, but it is very limited, and sticking the price so high will almost certainly scare off any punters looking at it. If the game had a little more to it, or didn’t rely so heavily on the workshop to pad it out, then you’d be able to say it’s almost a fair price. Without these though, and with the pretty shoddy menu system present throughout, the game is rather overpriced.
The Final Word
Race.A.Bit was my first randomised game to play, and it wasn’t so bad. There are definitely better racing games, and the games I compared it to – Micro Machines and Trackmania – are far better than Race.A.Bit. It’s still relatively fun, despite the hefty price tag, but it will keep you entertained for a good few hours after you’ve downloaded a bunch of the workshop tracks.