Sir Eatsalot (Switch) | Review

Knights are brave, valiant types. The same can be said about the honourable and notably obese Sir Eatsalot, a well-respected knight with a hankering for anything sweet and sugary. The evil sorceress Hysterica has poisoned the rivers of Gluttington Kingdom with sour lemonade, and it’s up to the husky hero to save the day. Sounds quirky enough, yet his daring outing on the Switch is actually pitifully boring.  

The strongest aspects of the game are its visuals and writing. Backgrounds are brimming with colour and detail, and each character is imaginatively designed with a charming cartoon aesthetic. The jokes are pretty silly, and some of  the dialogue exchanges – like the frequent ones between the lead villain and her bone-headed lackey – are particularly fun to watch. Meanwhile, the soundtrack is a decent listen and fits the whimsical tone of the game.

Both movement and combat are fairly slow-paced. The latter feels so unsatisfying. 

One thing that should be mentioned is that Sir Eatsalot can only be played in handheld mode. You’ll be using the touch screen to perform all sorts of actions: rubbing away sugary mounds of rubble, deactivating traps, dropping bridges, wiping sticky cheese off of the chubby knight, and so on. There’s even a simple drawing mini-game, where you must trace an image of a creature or enemy in order to collect a stamp of it for your personal collection. For the most part, this feature works pretty well, and adds a bit more depth to its shallow gameplay.

The combat is as basic as pressing the attack and block buttons at the right time. There’s little challenge to be found here, as most foes – which mostly consist of anthropomorphic rats – have a very slow attack and few hitpoints. There’s a fair bit of platforming to take part in, but there are some pretty naff moments that require you to deactivate traps in between each jump. Having to do that before they reactivate may be the trickiest part of the game, and yet it’s anything but fun. Providing you have enough stamina, you can jump further while running. There’s an abundance of food bushes that’ll produce frequently grow sweets for a quick energy boost, or meaty treats to top up your health, so these things are not to worry about at all.

Not even a brief dash across an exploding bridge could inject any more excitement into this one.

The level design can be as simple as just heading from one side of the screen to another until you need to enter a new area, or before backtracking with a required item. As the game progresses, more paths will be opened up, which makes navigation slightly annoying due to a lack of a map. The knight’s slow, stumbling pace doesn’t help with any of these, either.

It does at least attempt to mix things up at times, with little success. At one point, you’ll spar with the Dark Knight, but all this boss encounter requires is for you to swipe the screen as his guard is down, while swiping upward to dodge incoming wolves. Then there’s an encounter with critter in the path underneath you, which needs help with deactivating traps and removing debris as it works towards getting you a key, but it’s more of a slog than anything. Oh, and you gotta twirl the analogue stick to lift up gates, which is just as monotonous as it sounds.

Its attempts at spicing up the gameplay are little more than undercooked gimmicks.

Sir Eatsalot is a malnourished side-scroller. The combat and exploration are about as barebones and tedious as it gets, and the touch-screen capabilities, while functional, don’t make it that much more enjoyable. Sure, it looks and sounds charming enough, no doubt about that whatsoever. Younger, casual players might be able to stomach this canapé of a title. Others should elsewhere for a more flavoursome platformer.


2 Stars


Review code supplied by developers at Behind The Stone.

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