Do you ever feel like games development companies are trying to brainwash the public with their games? Constant wearing us down to spending all of our hard earned cash in their games? Have you ever wanted to infiltrate them, murder all of their employees and take over? Well, you may well enjoy SuperEpic: The Entertainment Wars. That’s essentially the point in the game, as you wander through the enormous RegnantCorp building, slaughtering all who stand in your way.
SuperEpic is genuinely incredibly addictive. I wasn’t too sold on it going in, but after half an hour or so, I couldn’t put it down. There are an enormous amount of levels and enemies to work your way through, and plenty of reasons to backtrack and explore where you hadn’t been able to venture before. That may sound pretty typical of the Metroidvania genre, but I found moreso than other indie games in the genre, this one had so much more in it. Even when I thought I’d backtracked and found everything there was to find, I was finding even more stuff. It was almost baffling how I’d seemingly missed things that were just out of sight!
There’s an excellent bit of development in SuperEpic that I’ve never seen any game developer do before. That doesn’t mean they haven’t, but I’ve never come across it. In order to unlock certain hidden treasures, or access locked areas, there are QR codes dotted around the game. Scanning these codes will redirect you to one of many mini-games, which are basically reskins of popular mobile and retro games, that, once completed, will give you a code to put into your game and grant you access to skills, health replenishment items or the always useful cash. Saying I was mindblown to be playing the game while also playing another game that was the same game is understating it a little. It’s a top idea and I really hope that we see more developers doing it in future!
I actually really enjoyed the music in SuperEpic too. It wasn’t exactly anything that’ll win awards like Undertale, but it was constantly upbeat and gets your blood pumping. There’s nothing better than roaming around beating the daylights out of some anthropomorphic animals who are protecting the evil game development company. There aren’t any lulls, and the shops have nice calming tunes to relax to as well and let you know you’re in a safe place. All in all, quite lovely.
I went into SuperEpic thinking would I be better off using a keyboard or a controller. Being both stubborn and too lazy to walk across the room to pick up my controller, I went with keyboard and while the game is certainly incredibly fun – it definitely is better suited for controller. I was taught fairly early on an ability that highlighted a key that definitely wasn’t on my keyboard, and even when pressing most of the keys on it, I couldn’t figure out which button it was that would have triggered it. It’s also quite possible to miss the one section of the game that teaches you how to play it, which I definitely did. I went the first half an hour of the game before I figured out there was more than just one attack, so it feels like a short tutorial would work well there.
My other complaint is a harsh one, and I do accept that it is incredibly mean, but in places the translation is incredibly poor. There are quite a few typos which really do cheapen the experience somewhat. A small number is forgiveable, but when conversations seem weird and unnatural, and there are words that don’t make sense in a sentence more frequently than not, it gets a bit tiring. It does feel harsh, especially as indie developers may not have the ability to get a natural English speaker to help translate, but there’s a line that needs to be drawn.
The Final Word
SuperEpic is a game within games. All the additional peripheral games that you can play on your phone to unlock extra content and all the amazing soundtracks that accompany your traversing the level means that you’ll never really get bored of it. I do lament the disappointing translation and lack of tutorial, but it doesn’t really detract from what is a great, great game.